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Technical Discussion » Snap Points
- Alan Torres
- 5 posts
- Offline
thank so much yeah turning point display on worked, thank you so much, been for a while trying to get it done.
Technical Discussion » Snap Points
- Alan Torres
- 5 posts
- Offline
SI Users » SI and Houdini
- Alan Torres
- 5 posts
- Offline
I dont know if there is another way to do it fast in Houdini i just need to search more. If there tell me please.
Well the point is.
1. Looking at videos of mantra rendering point clouds, first of all, now i really know how fast was (is) ICE particle sims even with million of particles you are able to press play a see results, mantra way is replicating cached sims from what i saw on vimeo videos.
2. Besides that maybe it can be very cool to have something similar to emrpc or exocortex fury, very very fast particle renderers. self shadowing, gi, motion blur, dof, apart from replication if you want, and almost instantly.
Was playing with a file from Anthony Martin(search Vimeo) and this was taking like 30 seconds per frame SIM + Render non cached 2880*1620.
Shadow quality set to low.
https://www.youtube.com/watch?v=t-ogoCtWNLA [youtube.com]
And this one like 12 seconds per frame SIM + Render non cached 1920*1080
Shadow quality is kind of below normal.
https://www.youtube.com/watch?v=QodftoU3y-M [youtube.com]
Both of them render with Fury2 in Dell XPS Desktop I7, 16 RAM and a normal 2gb ATI card.
Maybe i have to clarify that those renders were only for learning purposes.
That would be very very nice.
Well the point is.
1. Looking at videos of mantra rendering point clouds, first of all, now i really know how fast was (is) ICE particle sims even with million of particles you are able to press play a see results, mantra way is replicating cached sims from what i saw on vimeo videos.
2. Besides that maybe it can be very cool to have something similar to emrpc or exocortex fury, very very fast particle renderers. self shadowing, gi, motion blur, dof, apart from replication if you want, and almost instantly.
Was playing with a file from Anthony Martin(search Vimeo) and this was taking like 30 seconds per frame SIM + Render non cached 2880*1620.
Shadow quality set to low.
https://www.youtube.com/watch?v=t-ogoCtWNLA [youtube.com]
And this one like 12 seconds per frame SIM + Render non cached 1920*1080
Shadow quality is kind of below normal.
https://www.youtube.com/watch?v=QodftoU3y-M [youtube.com]
Both of them render with Fury2 in Dell XPS Desktop I7, 16 RAM and a normal 2gb ATI card.
Maybe i have to clarify that those renders were only for learning purposes.
That would be very very nice.
SI Users » SI and Houdini
- Alan Torres
- 5 posts
- Offline
jordibares
If you look at the Softimage to Houdini transition guide I am already diving into workflow elements bit by bit and soon will discuss how to manage assets and pure production workflow so stay tuned.
Oh yes youre really helping us a lot. I already saw all the pdfs from the first time i was here.
Thank you so much.
SI Users » SI and Houdini
- Alan Torres
- 5 posts
- Offline
What were they think? that we are gonna move towards Maya o 3dMax… donk think so, have to convince my supervisor(boss, owner)jajaja to switch software, been looking these days from modo, cinema and houdini etc… coming from Softimage Houdini was the logical one to go for, and im glad to see this welcome message from SideFX. Really really glad and thankful.
For now its all i will be posting some ideas for Houdini workflow.
See ya.
For now its all i will be posting some ideas for Houdini workflow.
See ya.
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